![]() |
Image by brgfx on Freepik |
Confessions of a Children's Librarian: Storytime, STEAM, Commentary, & More
![]() |
Image by brgfx on Freepik |
![]() |
Image by brgfx on Freepik |
In Part 1 of this series I cautioned against the recent prioritization of the "T" in STEM, and in particular the extreme focus on coding I've observed in the last few years, which seems to imply that everyone must learn coding to be successful or that coding knowledge guarantees success; neither of which is true. I advocate for a more well-rounded approach, exposing kids to all areas of STEM. I'd like to follow-up with some general considerations when doing STEM activities, ways to incorporate STEM elements into other programs, a brief discussion of STEM vs. STEAM, and a few resources.
![]() |
Image by brgfx on Freepik |
Thankfully 2022 did not bring big changes as 2020 and 2021 had, but it was still a very challenging year. I had just started a new position as the YS manager at a small-medium sized, somewhat rural library, where I basically had to start over and re-build everything from scratch. Nothing was in place, and my predecessor had left me absolutely no information. I quickly realized that the collection had been *severely* neglected, there had been little to no programming for elementary aged kids, the department was very sterile, cold, and unwelcoming; families were not using the library at all, and I certainly had my work cut out for me.
So even though I don't get to read as much as I'd like or feel like I should, I still thought it would be fun to put together a quick list of some of my favorite reads of this year. Just keep in mind that these are just my personal favorites from a relatively small selection, I'm not by any means suggesting these are necessarily the best of the best. Most of these came out in the last year or two, but there may be a couple of older titles in the mix.
Back in 2019 I had the opportunity to do something I'd always wanted to do - a mini 'gingerbread' house program inspired by the graham cracker 'gingerbread' houses I used to make with my daughter. I eschewed what apparently has become common practice of pre-assembling the houses or using cartons/boxes to build them on in favor of an open-ended STEAM approach, allowing kids to fully express their creativity and empowering them to use their engineering and problem-solving skills. It turned out to be a huge success, and I was really looking forward to making it an annual program.
I finally had the chance to do Dinovember again! I had the opportunity first way back in 2018, and it was a huge success and a whole lot of fun (to see what I did then, go to my "Dinovember Reflection" post). Even though it was very successful, I wasn't able to repeat it until now due to not having a good social media partner, job changes, relocating, etc. This time, marketing youth services and materials is part of my job, and I am able to post to social media myself, so did not have to rely on convincing and coordinating with someone else to get the events publicized and get the stage photos posted, with the captions that I wanted.
For those who may be new to "Dinovember",
I'm finally getting around writing up my Halloween programs from last month! I have been super busy and super exhausted for the last two months, and feeling rather uninspired. But, here they are, finally.
The programming survey I conducted at the end of the summer indicated that people really wanted more holiday and seasonal special programs, so I planned a "Boo Bash" for the 5 & under crowd. My co-worker was also doing a Halloween program for the teens and tweens, so I decided to add a "Spooky Stories" program for the elementary kids, so there would be something for every age.